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About me
My name is Alberto Gómez, I am a passionate gamer and an enthusiast developer from Spain. I am specialised in gameplay programming, but I also have gathered a lot of experience creating tools for artists and designers to use.
My portfolio
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Smartphone Games
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Delivery on Time
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Kolumno, a puzzle game for the Nintendo Switch
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Excelente Servicio ⭐️⭐️⭐️
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Behaviour Trees and AI
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Custom Character and Camera Controllers
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VR Hands and Physics prototype
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Level Editor Tools for Designers
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Physics Based Arcade Car Driving
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Education
Professional Experience
Video Game Design and Development (2014-2018)
University Jaime I (Spain) On this bachelor's degree I was introduced to coding. From the very basics up to creating games and writing complex algorithms and AI behaviours.
Game Design (2018)
Hanzehogeschool (Netherlands) While attending the Game Design course I became used to work as part of a development team and I embraced the AGILE methodology.
IT Specialist (2019-2020)
Java Research Developer (2020-2022)
IBM Benelux (Netherlands) I developed blockchain solutions in Hyperledger Fabric, JP Morgan’s Quorum and R3 Corda using typescript and Java. On this position I mastered SCRUM, Git, Jira and Bitbucket.
Immense Simulations (Spain) At Immense I have created tools for a traffic simulation engine (e.g. writing a custom Behaviour Tree implementation in Java.) I have also used and studied efficient path finding algorithms such as Dijkstra and A*.
Devilish Games (Spain) I Participated in the making of Kolumno (2018) as lead developer, designer and artist. Furthermore, I had the chance to QA test Path to Mnemosyne (2018).
Game Developer Intern (2018)
But wait... there's more!
Unity3D Game Developer (2022 - Present)
Ritmo Games, Voodoo (Germany) I joined Ritmo as a full time Unity3D developer and I am currently working on a series of games for Android and iOS. Some of the titles I have worked on in the past are All-in-Words, Magnetic Cubes, Sudoku Paths, Letter Towers and Diamond Art - ASMR Game.
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I am GREAT with
Unity3d
C#
Java
Git
Algorithms
Motivated Learner
Game development is one of my favourite hobbies. I am constantly researching and implementing ideas and mechanics that result new to me for educational purposes. I am also curious about emerging technologies and games, and so I always try to stay up-to-date with recent engine updates.
Problem Solver
The divide and conquer philosophy has grown on me. Whenever I am facing a complex issue, and before I write a single line of code, I spend the necessary amount of time analysing, dissecting and studying the problem in order to find an adequate solution.
Valuable Team Member
Even though my area of expertise is programming, I have some experience working with 3D modelling and design tools, which helps me understand the pains and needs of artists and designer when participating in the development of a project.
My skills
My strengths
I am GOOD with
Blender
Photoshop
C++
Python
JavaScript
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